在Windows下,我们可以用Screen对象获取当前分辨率,但在Android等FMX框架下,Screen.Size的值明显不正确。在Delphi.org上看到一篇文章,发现原来是这样子:)
uses FMX.BehaviorManager; var DeviceBehavior: IDeviceBehavior; DisplayMetrics: TDeviceDisplayMetrics; begin if TBehaviorServices.Current.SupportsBehaviorService(IDeviceBehavior,DeviceBehavior,Self) then begin DisplayMetrics:=DeviceBehavior.GetDisplayMetrics(Self); Label1.Text:='物理分辨率:'+IntToStr(DisplayMetrics.PhysicalScreenSize.cx)+'x'+IntToStr(DisplayMetrics.PhysicalScreenSize.cy)+#13#10+ '屏幕尺寸:'+FloatToStr(sqrt( DisplayMetrics.PhysicalScreenSize.cx*DisplayMetrics.PhysicalScreenSize.cx/DisplayMetrics.PixelsPerInch/DisplayMetrics.PixelsPerInch+ DisplayMetrics.PhysicalScreenSize.cy*DisplayMetrics.PhysicalScreenSize.cy/DisplayMetrics.PixelsPerInch/DisplayMetrics.PixelsPerInch))+#13#10+ 'PPI:'+FloatToStr(DisplayMetrics.PixelsPerInch); end; end;
TDeviceDisplayMetrics的几个成员:
PhysicalScreenSize记录了物理分辨率,单位是像素,cx为宽度,cy为高度
LogicalScreenSize 记录了逻辑分辨率,单位是英寸,实际上是物理分辨率除以每英寸的像素数(PPI)取整的结果
AspectRatio 屏幕比例
PixelsPerInch 每英寸像素数
ScreenScale 屏幕缩放比例
FontScale 字体缩放比例